1. Interface

At first glance, Blender might appear very similar to Tinkercad, but it's not quite the same. The workspace might look the same, but for instance, we can't move objects until we select the movement of the chosen object.


In the center, we have the classic scene where all objects on the workspace are projected to us. Upon launching, we can see a cube, a camera, and a light.

On the left and right, we have our basic functions like movement, rotation, and object size. Using these functions, we can navigate around the scene and its individual axes. Additionally, we find zooming, adjusting our view, switching to the camera view, and toggling between perspective and orthographic projection.

On the top left, we can see the collection containing all the objects we have on the workspace. When we add or duplicate an object, it's automatically shown in our collection.
In the bottom left corner, we have the settings for the selected object. Here, we can add object color or texture, but it's important to note that even if our object has color, we'll only see it once the rendering is done.