1. Interface

Just like in Tinkercad, with SketchUp, we need an account (a Google account is sufficient). After logging in, we will see our home page, from which we can create a project or open an existing project.

It's important to correctly select the units in which our objects will be displayed (inches, feet, centimeters, millimeters, etc.).


On the upper left toolbar, there is a menu. It allows us to save, open, download, export, or import a project, or share it. Similarly, there are also undo and redo buttons.
On the left side, there is a toolbar with tools for modeling. From top to bottom, there's selection, eraser, drawing lines, drawing surfaces, extruding/offsetting surfaces, moving surfaces, rotating surfaces, resizing surfaces, coloring/adding material to surfaces, and view manipulation (in SketchUp, we can navigate using the mouse just like in Blender).
On the right side, there is a panel that allows us to edit the model. Functions here include color selection, choosing specific materials, components, or information about the object. However, some of these features are locked and require a paid version of SketchUp.