Interface

Block-based modeling

Block-based modeling is very similar to block-based programming, like Scratch. We model using commands that are then visually represented on the canvas, forming the overall object.

Tutorial: Naučte se: Codeblocks | Tinkercad


Much like in Scratch, you can see coding blocks on the left side. Basic blocks for drawing objects are colored blue. Any modifications (rotation, movement, color changes, etc.) are carried out using purple blocks. Orange blocks represent loops or pauses. Green blocks are used for mathematical operations.
On the right, there's the canvas where the commands are visualized. It's essentially the same canvas used for 3D design, but with some features removed that aren't needed for block-based modeling.
At the top, there's another function bar, but it's limited since everything is controlled through coding blocks. Other functions are present, such as speed, which determines how quickly the commands are executed. There's also an option to run the code, step by step or in reverse. Exporting and sharing options remain the same.