α

β

γ

α: (4 * x) + (2 * y) + (3 * z) = 1
β: (2 * x) + y + (3 * z) = 2
f = IntersectPath(β, α)
p = -2 (slider from -10 to 10, step 1)
γ: (4 * x) + (2 * z) = 2 + p
g = IntersectPath(α, γ)
h = IntersectPath(β, γ)
A: (p / 4, (-1 / 2 * (p + 2)), 1)
a = true
b = true
c = true