Postupne zostrojíme:

AB

\text{ Veľkosť }t_a: \text{ dôsledok/vyplýva konštrukcie }

3.  \text{ Oblúk }m(O, A_1, A')  \text{- obvodové uhly  }γ

→

4.  \text{ Kružnicu }k(A, r = AB) 

5.  \text{ Bod }B = k ∩ m

\text{ Veľkosť }AB: \text{ dôsledok konštrukcie }

6.  \text{ Bod }C: BA_1 = A_1C

\text{ Uhol }ACB: \text{ dôsledok konštrukcie }

t_a = 5 (slider from 1 to 10, step 0.1)
γ = 0.8726646259971648 rad (slider from 0 to 180°, step 5°)
c = 9 (slider from 4 to 12, step 0.1)
text1: " \text{Zostrojte trojuholník }ABC \text{, pre ktorý je dané: }AB =" + (LaTeX[c]) + "   , t_a = " + (LaTeX[t_a]) + " , γ = " + (LaTeX[γ]) + " "
A = (-2.208199953584348, -1.7325812609384437)
A_1 = Point(Circle[A, t_a])
g = Segment(A, A_1)
text9: "1.  \text{ Úsečku } AA_1 = t_a  = " + (LaTeX[t_a]) + "  "
f = Ray(A, A_1)
d = Circle(A_1, A)
A' = Intersect(d, f, 2)
K' = Rotate(A', γ, A_1)
α = Angle(K', A_1, A')
L = Midpoint(A_1, A')
h = Ray(A_1, K')
i = OrthogonalLine(L, f)
j = OrthogonalLine(A_1, h)
O = Intersect(i, j)
s = CircleArc(O, A_1, A')
e = Circle(O, A_1)
E = Point(e)
δ = Angle(A_1, E, A')
m = Segment(E, A_1)
n = Segment(E, A')
k = Circle(A, c)
B_1 = Intersect(e, k, 2)
B = Intersect(e, k, 1)
a = Segment(A, B)
l = Ray(B, A_1)
C = Mirror(B, A_1)
ε = Angle(A_1, C, A)
t = Segment(C, A)
t1, p, q, r = Polygon(B, A, C)
β = Angle(A, C, A_1)